So it would look like this? just for others looking for this answer? Vray | Quixel Diffuse Map | Albedo Map Reflect Map | Specular Map Refl. Gloss. | Gloss Map Bump>Normal Bump | Normal Thanks for the replies guys!
Can someone show me a set-up of Quixel textures correctly applied to a v-ray material? So the Albedo, Specular, Gloss, Normal and Bump. I know where most of them go but often get confused because they have different names. So for Instance: Albedo > Diffuse Bump > Maps/Standard/Normal Bump/Flip Green (y) I've seen this…
Does QS have a vray preset that converts metal/rough maps to vray material maps? Or are you using a spec/gloss setup in QS. In Vray spec would be reflection, gloss would be reflection glossiness. Substance Painter, for instance, uses offline renderer(vray/arnold/etc) presets to convert the metal/rough data to maps that…