It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…
I'm not sure about the unity store but the Unreal Marketplace requires that for bipedal characters, you use their skeleton and that the joints be roughly in the same place as their example file and definitely the same the orientation. That is so your character can use all of the animations available in the market place. If…
This thought has come across my mind, that what I been doing for years now, could have better alternative ways of doing... I make characters, but I definitely haven't sunk in enough time to do a decent job of rigging models to animate them yet... Then I think of the rise of game engines lately, and I wonder; is it more…
If you're a Maya user, you could probably get away with using Epic's Animation Rigging Toolkit. It's pretty good for most things bipedal. https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/ I definitely think it's worth learning how to properly rig characters if that's a direction you're…
Thank you for explaining this in detail. Actually i do modeling and texturing, but i want to learn rigging in order to sell some of my assets in Unity Assetstore and Unreal Marketplace. Both marketplaces do not accept Characters without rig(Mixamo rigs are also not accepted). What rigging solution would work best for me.