Hello!I'm here for advice. I created the attack animation for the game. Kamikaze's dynamites explode after he drinks blood of the victim. I created two rigs with different geometries.1. solid rig with solid geometry for animation before the explosion2. detachable rig with detachable geometry for animation after the…
Replace your collision geometry with boxes or box-like shapes. This will help it settle after simulating. I'm using 3ds Max. To do this I use the default ragdall tool, and then change some hinges to detachable. But I always use box shapes for settling.