Just reporting a bug with ShapeShifter with maya 2016 extension 2 sp1 the bevel offset is not working but works in maya 2016 sp5. What are your default settings for your units since the support edge is limited to 50 for large object it s an issue. I am currently using meters. Thanks for the update keep the good work
@Fansub On the fun side of things… HAPE HIFTER \(^o^). Just change a color of «S» because most of us will read white text first :D Also UI is clean but unreadable right now — alignment and icons needed. Here's a fast shitty quality aligned version: Notice how much eye movement needed for right part of the menu.