https://www.youtube.com/watch?v=f9AAhqMCPwE This is an app I've been working on that loads 3d files from a device's storage. It's called AR Theatre. It supports textures and animations as well as loading images, video and audio. Video can be recorded as mp4 for later editing and sharing how you like. Supported formats: 3D…
nice, any chance of iOS support? and what kind of shader and rendering in general do you do? Polycounters will want the standard PBR feature set if you really want it to see some use.
Hello this is very interesting to me, do yu have any sugestions on where to start to be able to understand the coding behind that? And eventually be able to make even a stupuid little app related to augmented reality ? I am looking on this subject for university project. :)
@Chimp, Yes! iOS support as soon as I get my hands on a mac. At the moment I'm just using Unity's legacy diffuse shader. PBR is certainly possible, it could just use Unity's Standard shader, but it comes at a performance hit on what's already an intensive app. I could make it a global setting or have an import checklist…
I recommend looking into Unity and Vuforia. They are what I used :) Both have plenty of tutorials and samples. Vuforia takes care of the augmented reality side so you don't need to know much coding about it, just general Unity stuff.
Good lighting is must and yeah, a hand certainly wouldn't have enough feature detail for tracking. Here are recommended tracking images: https://developer.vuforia.com/sites/default/files/sample-apps/targets/imagetargets_targets.pdf If you scroll down on the edit menu there's a delete button, but I've added a delete all…