Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
I don't know what your skill level is, but you should be focusing on quality first and foremost. When you have a steady quality level to your work, you should start thinking about how to save time. I would love to tell you to do x in y amount of time but it really depends on the complexity of the task. An attack animation…
Like basically everyone else is saying, work on the quality first. If your animations are not good, you're not going to get the job. You get the speed overtime after you've got the quality down.
A friend of mine works for an animation studio that does TV shows/cartoons. they are on a pretty tight schedule, and push out about 5 seconds per day (per person). On features films they can spend waaayyyy more time then that. are you focusing on games or films? I dont think you should worry that much, especially not in…