After getting the above code to work by concatenate each string array manually instead of using a for loop to do it. I realize that this method is way too slow. So I decided to use a different approach. Instead of using multiple polySelectConstraint , use only one with a bigger range which selects the uvs covering the tile…
If this is true then it's likely to be an error in the actual command. Maybe whoever coded it had a reason to set the cap to 0.25 - who knows? You will eventually stumble upon commands that behave weird like this, especially as you do more and more coding. There isn't much to do about it other than either work around it or…
I can't seem to set the correct value in Poly selection Constraint on Texture Offset (UV) polySelectConstraint -mode 3 -type 0x0010 -dist 1 -distpoint 0.5 0.5 0 -distbound 0 0.5; distbound is suppose to set the Min and Max for distance. But it refuses to set to 0.5, whenever it executes it jumps down to 0.25. It is a wierd…