DeadlyNightshade: just wanted to see if it is user error on my end or actual bug. Klaudio2U: thanks. It seems that even if I set the -distbound 0 0.7071. the uv selection still seems to be inaccurate. So Im gona have to do a lot more testing to make my script work.
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…