Hi all, So i'm new to the hand painted scene, and polycount. I don't really have any experience with painting or digital painting, so any pointers and critique would be very welcome. There is a lot of inspiring work on here, so i thought i'd get some motivation going for my own stuff too and log my progression. So here is…
Oh, fine to be new. we all start out new. good of you to come here for critiquing. did you put the scratches in the texture? If so that makes sense. Normal maps are special amps that gives the model extra detail without modeling it. usual for the smaller detail. but yeah, I would add some color to scratches to make the a…
Sorry, I'm new to all of this. What's the difference between normal maps and texture maps? I was under the impression that hand painted stuff was all done on the same map? Thanks again, will update more progress when my internet is working properly...
It's coming along good. What I would say is try and smooth the edge of the sign. As for the texture, I would add scratches to the paint and put some minor dirt here and there. Look at old signs for reference. Also is that a light at the top? If so that would be a nice touch once it's done.
Thanks for the explanation. Normal maps are just for faking 3D right, without the extra polys? I'll add to the scratches tomorrow, and rework the light as it needs to be less bright and yellower. But for now i've got these shots. I'm still looking for advice on painting the dirt, as it doesn't look right. Also, the green…
Yeah no problem. That is pretty much what normals are, extra detail that isn't modeled. Also, I would look at moss and kinda paint what you see. right now the moss looks like slime or sludge. As for dirt, I would suggest getting grudge brushes, which some artist that make their own brushes will post online for free. Just…