I picked up a part time job earlier this week. So, I've been a bit more busy. Anyhow.... Slowly working on the lowpoly (skin) and texture. Gonna make lowpoly of the cloth next. Oh, also made new hair strands. Eye texture is placeholder atm.
Visir is looking much better! your getting there! as for the lowpoly, I think its important to be consistent, have about the same density all over, whatever thats a lot of polygons or not. Do you have an approximate final polycount? that usually answers that question for you.
Started on the lowpoly. The armors are making things harder than they have to be. Most of them require thickness to appear nice, and that is eating up on the tri count. And I am not sure if I should keep bevels or not. Wouldn't look as good without them bevels, but, again, tri count.
@Amaury Great point man. I believe you're dead-on correct on this. Finely crafted thin armors for nobility it is, then. @lotet The visor is down when I mess around with it :) One thing I'm not so sure; is if I'm too stingy on the lowpoly for hardsurface... If I could add more geo on the mesh so it doesn't appear so blocky…