So these are after some changes to the shapes of the armors to better follow the concept art... Gonna polish them up next. Question; any idea why the shadows are... in strips like that ?? (example; at the spike on her helmet.)
To be honest, i think you're trying to keep everything too functional. You should be aiming to nail the awesome shapes in the concept, like the elbow plates for example, they're huuuuge in the concept and they really add to the silhouette, but it seems like you've gone "that won't work" and made them smaller.
now that she's got some colour, i hope you can see what i was saying with the artificial hard line on the jaw. It makes everything look really unnatural, even if you're going for a stylized/anime look, it really doesn't need to be there. for example: Notice that there is no harsh line sculpted in, and yet: The end result…
well done getting the model done, the metal has improved too, yeah the lighting and shadows dont look finished yet - theres hardly any contrast between light and shadow. try using some interesting lighting reference and seeing if you can replicate the look, for example stuff like this is cool…
so here are some things to think about with cloth like materials. this became whay more advanced then I though, but here you go, pictures and everything! Thick - materials like wool have few but big folds. they also tend to be affected by gravity a lot, take a cape for example, most folds will be present at the bottom of…
hey, quick thing with the eyes. the pupil is kind of small, which is really giving the crazy eye look, but the biggest thing is the actually position of the eye in relation to the eyelids. In a "normal posed eye" you rarely see the top side of the iris as its covered by the top eye lid. If you look at this eye, It feels…