@throttlekitty I've found that under the hood OptimizeSceneSize has some very interesting code in it for checking and removing superfluous nodes. This gets some "hand waving" in the documentation, but the associated MEL script called by OptimizeSceneSize tells a different story. Check out "C:\Program…
So I just ran some quick tests in Maya2016LT. (It's what I have available to me on my laptop). The bad news is that I could not replicate what you are seeing. No matter how many times I duplicate all objects in the scene, groups of them, or individuals, they all retain their correct shader assignments. Some items of…
Hey, thanks for looking! I'm less concerned about this now that I've more or less confirmed that I won't have issues in 2018. Thanks for the tip on your Nuke script. What about the cleanPerFaceAssignment plugin, I'm not sure if LT has it or if you load that one. I recall testing with that off and on and not seeing any…