Well im not aiming for holywood style production quality, and so i believe "simple" scans of cloths on characters with A pose still have their place :-). So you advice to make A pose with slightly forward bend elbows, do i get it right? So somethine like this: http://www.3dscanstore.com/image/cache/data/Colour Male…
Im gonna be scanning (using cameras - photogrammetry method) real people (clothed, different cloths). These realistic clothed human scans will be used for several purposes, mainly render videos, real time aplications (game)etc. Thus they need to be rigging-skinning friendly. Also the people should hold positions which will…
I'm pretty confident that realistic clothes in games and movies are made with marvelous designer or any cloth software with physical simulation. Your photogrammetry mesh won't be directly usable. You'd have to model/sculpt over it with a clean topology. And that's a lot of work for probably not a great result. Also it will…
You have to make a new topology over it. Zbrush zremesher could help. Here for a detailed character ( i think it's for a movie shot) More low poly model See how topology just follows major folds. Yeah it won't deform perfectly, but you always have to make compromises between quality/time/hardware... Yeah ten 24 has great…