How come you cant use CC as a base? You could just dynamesh it and at least then you have something to work from even if you dont keep things like the UV map. Your character is still very humanoid after all. Or do you plan on using zspheres? Im not sure that would be faster, youd learn a lot following the tutorial but in…
I've bought a few gumroad tutorials on skin rendering because sometimes I just cant find what im looking for :/ Let me know if your tutorials any good.. im really interested in creature stuff myself as thats what i want to do next
So I'm back, with some new insights and plans. I've had a chance to watch some of the videos I purchased from one Michael Pavlovich, and I have to say that they are worth the money, if you don't have the time to hunt down the information for free. You see, the whole series of over a hundred videos that make up his Creature…
it's a steep learning curve, but keep at it :# You're on the right track with references, but if you the have time, video tutorials can be very helpful. I recommend Scott Eaton for human/humanoid anatomy, gnomon and gumroad for a lot of vids. There's also the polycount wiki. Also, looking at other people's portfolios…
Looks to me like you just need to enable symmetry to fix the nose. Assuming your model is oriented with Y up and X horizontal, just press X before running the Zremesher. To fix the lip and other details being eaten by the remeshing process, you might consider increasing your target polygon count (the number there by the…
Actually I think 3levan is spot on with the new fins; they look better than the ones I did, and honestly it'd be nice to have something less complex to animate! By the way, great enhancement of my original design! I'm currently downloading a series of video tutorials done by this really skilled ZBrush, a full breakdown of…
Well it's the 16th, official deadline for the contest, and I'm sad to say that I have almost nothing to show for it; when I first entered I was so sure I was ready to invest 3 months time into creating and animating an original character, but turns out that was a mistake. Don't get me wrong, it was still a great…