Just a quick update today as I'm falling to pieces from tiredness at the moment. I've been taking the pointers that I got from Joseph about anatomy, and he helped me along the way, to try to model the base model better than what I had it. Better proportions and better features. 1. Is what I started with. 2. Is what I did…
@almighty_gir Thank you! That makes sense. I think I tried modelling them in order. But is that dependent on how it is loaded with the materials as well? Or in which way you are putting textures on? I will try it with the new shader and see if that fixes it @rohMizuno Ah right! It might work in Marmoset. Sadly it needs…
Day 9: Plans on trying to get as much done as possible to catch up to the other guys was thrown by technical problems. For some reasons my computer started to complain, and didn't allow me to open Marvelous for a long time before crashing. Need to look into why this is happening. Same thing with Maya as well. Although I…
Day 3 - Proportions: Today we started blocking out the shapes of our base mesh in Zbrush. We discussed the importance of keeping scale and proportions when sculpting. This will make life much easier in many ways. We also discussed the value of having a good base mesh with the correct topology (but more of that on…
So, it seems like my internet will take another 2,5 weeks to come (expect to not have it before 3 weeks) but at least it is now confirmed to be coming! Finally! Having finished moving into my new flat (still soooome boxes lying around, but empty at least!) I set this weekend to learn how to do hair cards. Being without…