Hi everyone, I've never posted here before but I'm at my wits end and hoping I get some good advice. Apologies if this is in the wrong section, I wasn't sure. So basically I've recently decided to learn Zbrush, whereas I would have always worked in maya before. I plan to use a maya - zbrush - maya workflow, in that I…
* Set up the scale of your mesh so that it is at the correct size in Maya and the best size in ZBrush using the export dialog at the bottom of the tools palet in ZBrush * Model and detail your mesh in ZBrush (doesnt matter if you use a base mesh from Maya or one you made in ZBrush). * Paint you model in ZBrush * At the…
Afaik Zbrush's polypaint is basically vertex coloring, means when you reduce amount of geometry, there are less vertices left, therefore less precise textures. What you want to do is to export your highpoly model to XNormal and bake vertex colors into textures. But yeah, you should pick up some tutorial course, because you…
Textures in zbrush viewport is not 1:1 to what you'll see in maya's viewport or quick render. You'll have to modify the textures in a tool like photoshop as well as tweak your maya shaders. Search for tutorials that include Zbrush render passes and baking matcaps (the native zbrush shaders that you use with your…