by the Way @nervouschimp and All Update released ! Check your mails! Update log : -HBevel and SolidBevel no longer triangulate the mesh on call in Maya 2017 and Maya 2017 LT (make sure you have the last update of Maya) in this case "update 1" Download last Maya update : You can update Maya through 'Autodesk Desktop app',…
@"Kevin Albers" thanks for the reminder, sorry again :sweat_smile: @"Saiodin" Maya 2016 BottleNeck :sweat: with Maya 16 Ext2 , anything above Maya 16 , you'l l get it right
it`s heavy process only for maya. Softimage have this nice algoritm 15 years. Maya can`t fix this in 2017 ver. This is stupid decision. This need in specific situation like extrude and bevel vectors shapes. for example - world or country maps. KIlling Softimage and imposed to work in Maya. Hate autodesk
@WaYWO getting constant crashes on maya 2016, maya 2017 update 4 and 2018 as soon as the plugin is loaded and am using hbevel or physical crease. Is this being worked on / is there a fix for this?