hello all ...im new to Substance painter ...recently i made barrel model and i textured it using Substance painter...but when i finished the model and i exported as UE4(Packed) ...and i imported everything to UE4 and i conected everything in the material editor ..i ddnt get any reflection ..sinse it a metal barrel ...but…
Grayscale textures such as metallic, roughness and stuff needs to have "masks" compression. Make sure its set to that, and make sure that sRGB is turned off. Anyways, you say its a "metal barrel". Technically you dont really see "metal" on this because its mostly the paint which is not metal. Then rust has different…
well you see im nwe to SP and texturing in General .. i'm sorry to say i ddbnt quite understand what do u mean with**Grayscale textures such as metallic, roughness and stuff needs to have "masks" compression. Make sure its set to that, and make sure that sRGB is turned off.** can you please explain a bit better for me to…