Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
I use Photoshop with cgtextures, but im starting to use substance painter too now! Thanks for your reply! :) Do you have any tutorials on making modular textures? Or do you know where I can find a scene file AAA level to look at for unity?