It looks like you didn't examine very much of that page. The second link there does a great job of explaining modular texture workflow. There are many more examples on the wiki page. "Modular Environment Design.rar" by Kevin Johnstone is another great one. "Working with Modular Sets" by Philip "PhilipK" Klevestav is…
You don't mention which modular resources you're looking at. Maybe these will provide some info. http://wiki.polycount.com/wiki/Modular_environments musashidan is right, there's not a difference in workflow for modular meshes in particular. You'll still do all the same modular things, except you're making the textures and…
All in all I just tried to go from Macro to Micro and see how I can work things out and how well they work together, but whenever I reach the part of texturing and normalmap Uvs in Modular Asset Production, I get really confused and I am just not sure how it's supposed to work. Makes me feel like it can only turn out with…
OKay yes sorry I will try to make a screenshot of sth I was working at, but it is very early stage and I will put more details on it! @Eric Chadwick I have already checked that link I have seen it in another post, It is extremely good, but I did not really find anything specific on how to make modular textures or textures…
Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
You're right, what you're doing now is more geared towards unique assets(edgewear/dirt based on ao/curvature. For modular reusable textures you would need Substance Designer or build the shader in-engine. In SD you can author the textures so that the parameters are exposed (all the SP materials are built this way) you can…
I use Photoshop with cgtextures, but im starting to use substance painter too now! Thanks for your reply! :) Do you have any tutorials on making modular textures? Or do you know where I can find a scene file AAA level to look at for unity?
Okay I am back with some quick screenshots @Bertmac Yes definitly, but I only purchased Substance Painter when it was on sale and did not grab the substance designer sadly which is way to expensive for me right now and I am looking for alternatives and a photoshop workflow maybe. I was also thinking about just using the…