Hey Polycount people, haven't posted in here in such a long time, been so busy but i finally have something finished i can show you guys. This is a Scene I have created using Unreal Engine 4 and Quixel suite. I was inspired by some of the grand buildings left to Decay in Detroit as well as the Ubisoft game 'The Division'.…
Thanks for the kind words everyone. Ive also just recently had my article released on 80.lv about some of the processes and techniques i used. if that takes your fancy then feel free to have a look here https://80.lv/articles/detroit-decay-environment-design-study/