Update Backlog 1 : Collision and Elevation System A major challenge I've been struggling to tackle since I started game development was handling collisions in a 2D space and simulating depth simultaneously through the use of elevated stairways, ledges and bridges. The ChallengeThe technique used to calculate collisions in…
Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…