Update Backlog 2 : Sprite Control & Enemy AI A major goal for my project was to create a scenario where the player is ambushed by several challenging enemies at once with unpredictable movement behavior to simulate a bonafide swash buckling experience. My primary source of inspiration has dominated my imagination ever…
I've been using Game Maker since GM6 in the mid 2000s. There came a point when I dropped it in favor of Unity when I faced some development concerns such as lack of controller and porting support; however the release of Studio Professional resolved all those issues. Unlike Unreal Engine, many mechanics still have to be…
Update Backlog 1 : Collision and Elevation System A major challenge I've been struggling to tackle since I started game development was handling collisions in a 2D space and simulating depth simultaneously through the use of elevated stairways, ledges and bridges. The ChallengeThe technique used to calculate collisions in…
Hello, my name is Stephen and I think now is the time to reveal my project here; After a year of research and development I feel confident enough to share my progress on my main project which currently is called 'Dinosaur Dungeon'. It is being developed in Game Maker Studio Professional and I started working full time on…