I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
When I started with UE I found that a lot of my Substance Designer knowledge was transferable to the material editor. Lerp nodes are comparable to SD's blend node with an alpha mask, for example. However, regarding your question, I think it depends on the scale of the team. If, like Obscura mentioned, there's a TA on board…