Unique bake attempt. 3d App: MayaLT 2016. Baking: Knald Texturing: Photoshop CS4 Retop: 3d-Coat Wips will be in Marmoset. Concept by John Lane. -Any feedback is appreciated as I push through this. (ongoing) -Thoughts on setting base textures -Approaches on creating wear layers with convexity map -Probably need some…
-Hard/Soft edges have to do with rays and angles at which your normal map is being baked/projected, Summed up: 90 degree edge + harden edge + Split UVs = normal map has less gradients (better results for generating cavity map) and less visible seams. 90 degree edge + harden edge + Sewn UVs = normal map will have seams in…