Hi, I´m kind cracking up my head and the Unity website hasn´t been too helpful with that.
What I´d need to know is, what regular value needs to be set in the Albedo Colorpicker when using a regular Diffuse Texture in the Material.
Adding a simple Texture doesnt override the Albedovalue and one still can tint the diffuse,…
Should pretty much always be white to start if you want 1:1 what you're outputting from your tools. The tinting has many different uses, but the #1 thing that i use it for is to make slight adjustments after light baking if something isnt quite matching its surroundings or the colors feel a bit off. This can be especially…