Hey guys, I have a question concerning the use of IOR on games. We know that one of the key points on making a believable material is adjusting the IOR value, specially when talking about metal and glass. I know that there are ways to change the IOR value of your metal on engines like UE4 and unity, but my questions is: Is…
you shouls use a proper reflection color that rapresent the f0 value in the IOR. For example, for dieletric materials f1.45 could be replaced with a sRGB value of 60 (r60 g60 b60) for metals you should put the diffuse black and the proper metal color in the reflection instead. But depend also about the engine and his…