Hi there, I wanted your guys advise on how I should be going about modeling hardsurface objects. I am quite stuck in a pure quad mentality which I realize is silly and I am starting to see the pro's to utlizing n gons. I did a quick model of a power socket piece to test two different methods of modeling. The first images…
@Eric Chadwick And what if it's not for a game and you plan to texture the high poly model? For example if these models will be used in a high res still image thats 8 k+
If you are building a low-poly in-game mesh, n-gons are usually not okay. Triangles, on the other hand, are completely okay and encouraged if you still maintain proper shading and can lower your tri counts. For High Poly modeling, it is usually best to keep quads where you can to make life easier on yourself, but n-gons…