I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…
Hey there Ivarhill, Right now there is no way to import a full scene into 3DO, however you can utilize a few methods here: 1 - Use mesh groups and bring the meshes in so that you can contain them within an entire project, though this can get performance heavy very quickly.2 - Keep a consistent ID map throughout your…