@Brian I generally really like the direction that Blizzard has taken recently with their orcs, specifically in the Warlords of Dreanor cinematic and the Warcraft movie as well, ofcourse. I think they look a lot more realistic being based off of human anatomy, and it makes sense, because when you look at comparative…
Thanks for your reply, I see! Yes it held well; you can mostly see it in the low poly nose and ears but it doesn't look that stretched. Succes landgenoot ; )
@lotet I agree! He doesnt look very angry atm. I think especially the nose, but also the eyebrows need to be more... "angry" (?). The body looks really good though, no crits there. goed gedaan!
He's looking badass! Do you have any idea of how much time you're putting into this guy on a weekly basis? Edit: Something I have noticed is that his nose on the concept and the cinematic (WoD) is less defined on the bone part (nasal bone). On the concept It seems thicker/meaty. Might be nitpicking though.
Thanks for the comments guys! :) @Mateus : Way more than I'd like to admit! Around 16 hours. I'm more used to working with mobile budgets and the only characters I've sculpted were a lot simpler and more stylized. I'm really pushing myself to sculpt this to a detail level I haven't done before, but as a result, it's taking…
I was about to start blocking out the nose ring when I realized I didn't like the angle of the upper lip. As I was about to fix that, I realized what I really needed to test is whether I could get a reasonable open and closed morph on the mouth. I also added some quick poly-paint shading on the face, mainly to make sure…
@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
I finished detailing the rest of the body now. Ofcourse, much of the detail will be covered up by clothing in the end, but I really wanted to take the opportunity to go all out with anatomy practice on this. On a side note, I'm still not sure whether it's okay to post the uncensored version of the base body. My main…
@lotet: Thank you for doing a paint-over. I understand what you mean now, but I don't necessarily agree with it. Your paint-over doesn't look like the character, IMHO. Here's a close-up shot of the face that I've been using as my main reference: https://dl.dropboxusercontent.com/u/2167961/1280x720-TPi.jpg The concept is…