@FifthExodus : Thanks! I guess I only really caved to the orc trend when the Warcraft movie came out, LOL! I suppose by the time I finish this, orcs will be totally uncool. But that's okay, I'm a nerd anyways. :D
@"Wendy de Boer" Do you get this feeling with the Blizzard Orc facial anatomy, it's generally a human head and muscles that are adjusting for the huge teeth and jaw, so there's no "new" invented muscles? Like on just forceing the nasiolabial fold to be stretched instead of inventing a new form to deal with the teeth?
@"Brian " I generally really like the direction that Blizzard has taken recently with their orcs, specifically in the Warlords of Dreanor cinematic and the Warcraft movie as well, ofcourse. I think they look a lot more realistic being based off of human anatomy, and it makes sense, because when you look at comparative…
@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
Most recent progress: Original post: Hey guys! It's been entirely too long since I've made a personal piece. I spent a lot of my free time taking courses over the past couple of years, so I figured it's time to put that new knowledge into practice by making a character! I'll be trying out the Zbrush sculpt to hand-painted…