Hello Sirhaian, Thank you for posting these vfx. I would love to see a breakdown in the future! Unity's Shuriken particle system is powerful, I like how you have used it. I've only had to create a smoke flare fx using it so far, I typically don't get assigned to create vfx but seeing what you've created motivates me to try…
I feel like if you alter the timing on the targetting beam that shrinks down before the main beam strikes you could make it feel stronger without having to add anything. Instead of having a linear scale down, curve the scale over time so the beam slowly shrinks at first then quickly snaps closed right before the main beam…