Hi Guys I recently quit my job in order to dedicate some time to improve and build my portfolio for applying for 2D/3D Games art related jobs over the next few months. So I've decided to make an environment to learn how UE4 works and learn new techniques/pipelines etc along the way. Although it's not the most original idea…
That's an interesting scene! You need to get some more light in.. you shouldn't have any pure black areas or atleast it should be limited to specific areas. It is hard to read what is happening and that is not what you are looking for. Also be careful about colours of lights.. the lime green / yellow was from another…
@dsheadshots Really good points, this will definitely make me go back through my plan/prop list and think it through so there's a story behind everything included in the scene! @Subtle 1rony Learning some better or industry standard texturing workflows/processes was one of my main goals with this project as I haven't had…
Here's my update 3 weeks in, created placeholder textures for a few props just so they were identifiable and I could start placing them in the scene. Still got a lot of work to do especially in regards to light props and sources etc... I plan to redo the walls with vertex painting once I figure it out as it stumped me…
Here is my update, haven't been able to work on it as much in the last month but went back and gave the lighting an overhaul after following some basic tutorials as I felt this needed the biggest improvement before I started working on learning how to improve my skills at props etc.
And remember, to do the most with the models you've created already or have on hand. Take a page from real-life movie set design. You think they make a column or scene prop and use it once and throw it away? Nope, they get the most they can from it. The place it in one scene, doing one thing, light, shoot it, and then grab…
JeffRobbins Could it be interesting for you a modular approach, when you plan your environment; I have collected some links on Pinterest about modular design here , however It depends on environment that you choose. In this thread there are really great advice for all us, thanks!
As a beginner I must critique......if you're looking to improve your skill set you must start smaller. This is too big a project. Pick a room to start. or a small building..(like an old gas station.) It's kinda been done to death, but find something along those lines. (an old barn...etc.) Starting small and forcing…
@pixelpatron Really appreciate your comment, what you've said definitely makes sense. @dsheadshots Thanks for your comment, really helpful advice with focusing on something smaller and making it look as tight as possible! :) My plan is to solely focus on the interior reception area of the building, and start building and…