Hey all, So ive got a character rig with constraint, controllers and skin weight, so I was wondering if there a way to export the rig in FBX format without the rig breaking? I even turn on constraints & skin ect In the export setting. Because my friend has maya2016 which cant open mayaLT files. Thanks
You need your complex rig to drive asimpler FK only exportable rig. That's all that FBX can handle. Look into "control rigs", these are used a lot in game animation setups.