Don't bother too much with metric size and map overview: CAPCOM had a bad habit at using arbitrary and inconsistent measurements. They hacked the values a lot in RE2-3 to make size match between maps and the actual rooms. Just take basic shapes and keep global coordinates consistent across rooms.
Wow great work we should do this in ark dev. kit and port it over ? i know it seems like a copyright copy and paste but it makes sense in the long run Idk id just like to see the survival aspect in a Horror simulation ? and it doesn't seem like copy and paste but Devs you know them ?? you put alot of hard work into this…