I think Blender is probably the best choice if this is your first time doing 3D. You can get your Blender learning resources here: http://polycount.com/discussion/154788/blender-tutorial-list
Hello, I want to start make game assets but I dont know which program to choose? I heard about 3ds max, maya, blender, Zbrush and more. But wich program its going to be the best program for beginner.
I'm not going to say there's a "best" beginner application, but I started with Max and branched out from there. If you're just starting to learn the programs, then I would recommend either Max or Maya (I'm biased towards Max for general asset design). They both have free student versions and are, in my opinion, less…
There's no 'beginner' application as such, the best way to start is to test usually. Get a feel for any of them applications first (I would probably recommend 3ds max or maya, But blender is free so that might be easier for you) The thing you should realise is all the mentioned applications can do the work of the other,…
I started with Max, self-taught. A friend showed me (only) the most basic concepts. 1. Made a box primitive; 2. Applied a preset Standard material. 3. Hit SHIFT+Q to render with Scanline. 4. Felt so proud for hours afterwards. XD That was some fifteen years ago . I stuck to Max and now I know how to do the things I need,…