So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
Ohhh snap! (lol) that works perfectly :pleased: Honestly the last remembered axis thing has bit me in the ass on more then one occasion. Does anyone find it useful? I get stuck in a single axis with the tweak mode instead of being free pretty often.
The workflow with middle mouse + snap works here for me on Maya 2016 when i create a cube way off the screen (created at world origin - Interactive Creation turned off)) and then press and hold "V" and middle mouse snap over the vert. The problem you might getting is because Maya remembers last selected pivot axis so if…