I am trying to replicate the effect in Unity3D but have some problems with how to actually deform the mesh. Maybe some of you wizards here can share some light on that matter? Kudos
Could someone take a screenshot of the material function and blueprint? We're working with Unity3D and I'll see if it is something I can port. I might need to install UE4 and have a look for myself, but maybe not :) Edit: Nvm, somebody already made it for Unity :)