I think I'm going to create an Alice in Wonderland themed environment, using those mushrooms scaled up as trees. So to do that, I think I'll re-create my stone material next, then create some rocks and bushes.
I'm not sure what you mean by POM. If you're referring to height displacement, I only did that with the water.The rest are all Color/Normal/Roughness/Metallic.My basic workflow has been to create a height map, generate a normal from it, pull curvature and lighting from that and blend it back into the height, then add…
Thanks for the advice. I can see that being an issue. I've made some attempts to change the flat ends already, but I haven't gotten a good result yet. I think the problem is more that it has sharp lines creating distinct pieces in the material. It's actually supposed to be all one solid piece. But as you might've seen in…