Thanks man, and yeah sure, Hugo's can be found here: http://polycount.com/discussion/164820/steam-tutorial-medieval-blocks-substance-designer-procedural-material#latest and Rogelio's can be found here: https://www.thegnomonworkshop.com/tutorials/substance-designer. Alright, so moving on ahead, started up a wood plank…
Hey there guys, been a while since I've posted here, been super busy with school, but the summer's started, and I can now dedicate way more time to game art. I figured that the best use of my limited time would be to learn substance, as it has pretty much solidified itself as an industry standard software at this point.…
If you don't want the wood grain patterns to match up with neighbor planks you can use a vector offset node like explained in this pixel processor tutorial: https://www.youtube.com/watch?v=SItBOrWIhNU