Hey Polycounters, I decided to make a quick thread over the most recent weapon that I've made. This is actually a resurrected old model from a few years ago, but I've completely re-modeled, re-textured, re-rendered everything from the ground up to make use of next-gen techniques, programs and workflows. The weapon is an…
@Deforges @gfelton - Thanks for that feedback! Very true, there's always room for slight edge wear while keeping it clean. I will carry that over onto my next project, appreciate it!
I really like this piece, It's very clean. I would say you can push the texture a little bit more with some subtle wear. You can still maintain a clean look while adding some smudge marks, paint variation, and a edge wear (sparingly). I'm definitely impressed, good job!
Using Substance Painter for not only texturing purposes but for baking too, i was able to get some fairly clean bakes that I was relatively happy with. And here is the 4k texture sheet that I created.