Are you painting a subtraction instead of painting addition? Geodesic voxel is just the method to calculate the initial bind so you are still weighting a smooth bind. ( subtraction will adjust weights in other joints to equal the smooth bind. Remember a smooth bind is smooth because deformation is spread across multiple…
Since im still learning how to paint skin weights from what i can tell im adding values to the joints and not subtracting. The only tools ive been using is replace, add and smooth and for values 0 and 1. As you can see when i try to fix the left_arm i lose weight from the left_shoulder. So when i try to to fix the left_arm…