Scale up all the pieces uniformly until you think they will take up all the space and then rearrange so they all fit together like a jigsaw puzzle. You can scale individually too.
Your UVs are bad, and it's making your life more difficult. Right now, they're just scattered all over the place. Those cylinders should be straightened and everything should be packed in some sort of relation to another piece especially for Photoshop texturing. Look at Tim Bergholz AK tutorial (epsecially the low poly +…
Thanks for all the replies boys and girls, since most of this was done on a computer lab at a library, this will be the last update as I head home (Internet is down at my house so I have to come here). I finalized a decent lowpoly and added seams. Will set up my UVs tomorrow: I wish you had told me about the select by…
Actually that looks good so far, though you could use to collapse some of the vertical loops, and most if not all the loops inside the boxy form. Being consistent will help you when texturing, the seam on the fluted part is rotated compared to the main body it's connected to. Generally we don't unwrap the highpoly, since…
Well, texturing using PS's 3d mode has been somewhat frustrating yet a generally interesting experience. There's a lot I wish it could do, especially with PS's excellent layers system. The 3d mode leaves a lot to be desired yet I was able to get some use out of it. Like Eric mentioned, the controls are pretty clunky…