NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
Hey Deadly NIghtshade, Definitely first script in the UV space, i find the difference is night and day with the 3d space (querying a pivot point or even the fact that ordered selection doesn't work with uv points) I was looking for the local scaling functionality a couple of days ago and saw your script but every time i…
Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…