Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
I've updated this tool now you can use a slider to scale, you can scale down or back up to original, it remembers the original scale</code><br><br><img title="Image: https://us.v-cdn.net/5021068/uploads/editor/fc/3ii3htscacmj.gif" src="https://us.v-cdn.net/5021068/uploads/editor/fc/3ii3htscacmj.gif" alt=""><br><br><pre…
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes <br>//select one uv point,face,vert or edge in each…