Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes <br>//select one uv point,face,vert or edge in each…
I was able to shorten/cleanup up the script using the polyEvaluate -bc2 command Deadly Nightshade, I'm very intrigued about removing the select command to improve performance, but i haven't got the slightest idea on how //select one uv point in each shell you would like to scale //assign Shells into a list and determine…
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
I've updated this tool now you can use a slider to scale, you can scale down or back up to original, it remembers the original scale</code><br><br><img title="Image: https://us.v-cdn.net/5021068/uploads/editor/fc/3ii3htscacmj.gif" src="https://us.v-cdn.net/5021068/uploads/editor/fc/3ii3htscacmj.gif" alt=""><br><br><pre…
After seeing Flynny use face selection I have modified my script to take any input, face, edge, vert, uv. However uvshell is not supported (maya why?). So basically you can select one face or edge or vert or uv point in each shell you want to scale and it will work. important if you select more than 1 in each shell it will…