thank you guys for the great feedback. i spent a day just looking at the angles of the skull. Different skulls have variations and i think this is my issue. I need to look at different references but ultimately create it according to the main reference i have chosen to sculpt. Slowly i am getting to understand the skull.…
JLeeD gave you some really solid advice. I would say that you should not do a likeness though, Id say go for making the most generic standard face you can and to it well. And do it with a proper skull. As looking at a reference and not understanding it will not help you, because if you follow a reference and only copy it,…
It is great that you are sticking to this and that you keep pushing through more work. Id say that you should work on the basics, ignore polishing details and polypainting and such. Id say that the face 4 is the best presented one, as that one is showing the most of your sculpt. So post some polypaint free pictures and it…
Thank you for your feedback. No its okay, i am here to learn (regardless of how harsh). You have gone out your way to critique my work with honesty, i respect that. I am here to improve so please continue to critique. I have started from the beginning again and will full on learn anatomy. Above is the start of the…
Hey Azure! You're definitely making improvements, but you're just not quite nailing the forms and shapes of the head quite yet. So, the main crit I have right now is that you're really not understanding the skull that well, and it especially shows in the eye sockets. I drew this with my mouse but its just to explain what I…