Hello there. The door looks nice but the normal dents are very strong and repeat a bit too much on larger sufaces that are flat. try going into the dynamask and edit it a bit. As for the difference from quixel to ue4, try using the Ue4 hdri. there is as far as i remember also a ue4 preset in the render tab.
@Tetranome No problem man, I think the particles add a lot to the overall scene. Do you have or know of any good tutorials to get the look you have? I want to get into a few UE4 particles myself. Cheers
For the fog particle I just went and looked at what they were doing in the Unreal demo maps. The fountain fog itself is similar but uses a vector field generated in Maya. For fire I followed the ImbueFX tutorial for UDK and then there's a little pupdate video for UE4. The water coming from the fountain was just trial and…
Hey Polycount, I've been working on an Unreal 4 scene based on this concept for the past couple months now. I've got one month left to reach the finish before summer hits so that I can use it in my next demo reel! I'm trying to hit a realistic style somewhat realistic style and include a variety of surfaces/props to test…