Hello. I was wondering if you guys could answer a question I have with the matter of using baked lighting along with a day / night cycle and how it is usually done in games today and in the past. More specifically, I'm confused on the two concepts seeming to contradict each other. Baking lighting and shadows are supposed…
Great Question. Depends on the engine used. For unreal 4, for a day an night cycle, you'd be unable to use lightmass to cast shadows in your game. Youd possibly still bake the ambient though. For a day and night cycle in Unreal 4 you'd need to use the in built in dynamic lighting tools. I think the latest Distance Field GI…