Hello guys,I would like to ask you how much time as an artist do you think you need for completing an animated, textured scene of an airport ready for a game? Please take in mind the latest "standard" of modern graphics games! Thank you very much!! :)
It might take a couple of months of person-work JUST TO ASK THIS QUESTION CORRECTLY. Someone would need to prototype out the level, using proxy models etc, in order to determine the scope of assets required etc. Also, you should pick a specific reference game (or two) to help define what you means by 'modern game…
You need to ask a couple of questions to gauge the scope: - is it an first person shooter where you get up close to everything or you will only see it from afar / the air? Depending on the answer you can determine if you'll go with high poly baking or more low poly geometry, set up texture density and triangle budgets,…
Right, forgot to tell about that... hehe.. It will be part of a "simulator" game.. so yes, we can say "first person" although the airplane will obviously go from the air to ground and ground back to the air.. High realism is very important, so I think polys will depend per area, as long as it look real and not a…